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anyway as i have said i don't want to add libraries to ogre somewhat i wish to integrate it with my game motor (that has presently commenced !)

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bstone wrote:Ogre can be a rendering engine. The best way you use it with a game engine is such as this: you've got your game motor perform some fancy things, then notify Ogre what to render and how; it renders a body and you will get back again on your fancy game motor stuff.

Re: integrating ogre 3d right into a game engie Quote 0 login to such as this article Submit by crucio777 » Fri Oct 12, 2012 three:00 pm i will be likely employing physx or bullet (possibly physx) i is going to be putting out networking for now if i had to give attention to parkour i have to use physics , in any case i situs terpercaya just saw the lihat info selengkapnya many rendering pipeline things it would not present tips on how to use ogre 3d by using a game motor or I'm not viewing anything

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bstone has some extent come up with the game initially then Look at to determine if ogre can do it (most likly Indeed).

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crucio777 wrote:so my dilemma is how to combine ogre 3d into my own game motor , the many tutorials offered only exhibit how to include libraries to it (i am sorry if I'm missing some thing)

Caveat: I haven't got anything at all cool during the showcase forum possibly so I shouldn't definitely be hating on Other folks for it

A place for buyers of OGRE to discuss Suggestions and encounters of utilitising OGRE inside their games / demos / apps.

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